procurement

Consultancy Services for Creative; Digital; & Enterprise Support Skills Developm

Organization UNDPLocation SwazilandType CONTRACTORPosted 20 May 2026Deadline 5 Jun 2026
UNDPprocurementRFP - Request for proposal
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Associated Documents(2)

  • Supplier PortalOpen
  • http://supplier.quantum.partneragencies.orgOpen

Full Description

Contact: Procurement Unit -procurement.sz@undp.org This specific tender is managed via the new supplier portal system of UNDP Quantum. If you are interested in submitting a bid for this tender, you must subscribe following the instructions in the user guide. If you have not registered a profile with this system, you can do so by following the link for Supplier Registration. If you already have a supplier profile, please access the negotiation using [quicklink](view_negotiation_dlink.cfm?nego_id=45701) or please login to the Supplier Portal, then search for the negotiation using the reference number UNDP-SWZ-00236, following the instructions in the user guide. Introduction SCOPE OF TENDER UNDP Eswatini seeks to engage qualified firms, training institutions, innovation hubs, creative agencies, or consortiums to design and implement practical, market-oriented, and income-generating youth skills acceleration programmes under the Eswatini Youth Empowerment Programme (EYEP). The assignment shall focus on equipping out-of-school youth and emerging youth entrepreneurs with practical and monetizable skills linked to the creative economy, enterprise support services, digital livelihoods, AI-enabled productivity, and commercialization pathways. The Request for Proposals (RfP) is divided into three specialized Lots and bidders may apply for one or multiple Lots depending on demonstrated technical expertise and operational capacity. • LOT 1: BUSINESS BRANDING, ENTERPRISE SUPPORT, AND PROCESS OPTIMIZATION (20 MSMEs The selected firm shall design and implement a practical and market-facing programme focused on equipping 20 youth-led MSMEs youth with established businesses, startups, informal businesses, and community enterprises in strengthening their branding, customer engagement, operational processes, and business visibility. The programme shall focus on practical enterprise support services including logo and brand development, social media content creation, business profile development, packaging and product presentation, customer communication systems, basic receipting and invoicing systems, inventory organization, introduction to simple accounting and record management systems, digital business presence, and basic business process optimization suitable for MSMEs and informal enterprises. The programme shall further expose participants to live enterprise assignments, client management, pricing and quotations, entrepreneurship, and commercialization pathways that position trainees to provide practical business support services within local enterprise ecosystems. • LOT 2: DIGITAL SKILLS AND APPLIED AI FOR YOUTH LIVELIHOODS The selected firm shall design and implement a practical, market-driven, and practice-heavy digital skills and applied AI programme targeting thirty (30) youth with low to medium technology exposure. The programme shall focus on equipping participants with practical digital, creative, and media production skills capable of supporting self-employment, freelancing, entrepreneurship, enterprise support services, content creation, and participation within Eswatini’s growing digital and creative economy. The programme shall prioritize practical application, live assignments, portfolio development, enterprise-oriented problem solving, and income-generating pathways rather than theoretical instruction. The programme shall leverage and operationalize existing EYEP-supported iHub infrastructure, the digital studio @ UNESWA and digital workspaces established in partnership with ESCCOM and SEDCO, including facilities in Piggs Peak and Macetjeni, as practical learning, collaboration, production, and innovation spaces for participating youth. The selected firm shall ensure that the training approach actively utilizes available infrastructure, digital equipment, and creative workspaces to support hands-on learning, content production, digital collaboration, experimentation, and practical enterprise support activities. The programme shall cover Digital and Web Foundations including basic computer and internet use, digital communication tools, simple website creation using no-code and low-code platforms, online portfolios, and establishment of professional digital presence. The programme shall further include Creative and Media Production skills focusing on photography, smartphone and basic camera video production, short-form content creation, editing for social media and marketing purposes, storytelling, content planning, and practical digital content workflows linked to enterprise support and creative economy opportunities. The

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