grant

Virtual Activities of Living for Occupational Rehabilitation

Organization BARRON ASSOCIATES, INC.Location CHARLOTTESVILLE, UNITED STATESPosted 1 May 2022Deadline 31 Mar 2027
NIHUS FederalResearch GrantFY202621+ years old3-D3-Dimensional3DAcquired brain injuryActivities of Daily LivingActivities of everyday lifeAddressAdultAdult HumanAfrican AmericanAfro AmericanAfroamericanApoplexyArticular Range of MotionAwardBlack AmericanBlindedBrain InjuriesBrain Vascular AccidentCNS plasticityCOVID crisisCOVID epidemicCOVID pandemicCOVID-19 crisisCOVID-19 epidemicCOVID-19 eraCOVID-19 global health crisisCOVID-19 global pandemicCOVID-19 health crisisCOVID-19 pandemicCOVID-19 periodCOVID-19 public health crisisCOVID-19 yearsCaringCell PhoneCellular PhoneCellular TelephoneCerebral StrokeCerebrovascular ApoplexyCerebrovascular StrokeChronicCognitiveComputer Vision SystemsComputer softwareDataDevelopmentDigital LibrariesElectronic libraryEnrollmentEnvironmentEuropeanExerciseExtremitiesFeedbackFrequenciesGoalsHandHand functionsHemiplegiaHistoryHomeHospital AdmissionHospitalizationHumanIADLIncidenceIndividualJoint Range of MotionLimb structureLimbsLocomotor ActivityManualsMarketingMeasuresMedical RehabilitationMembrum superiusMinorityMobile PhonesModern ManMonitorMotionMotorMotor ActivityMotor SkillsMovementNervous System InjuriesNervous System TraumaNervous System damageNeurological DamageNeurological InjuryNeurological traumaNeuronal PlasticityNon-TrunkOccupationalOccupational TherapyOutcome MeasurePatientsPerformancePhasePhase TransitionPilot ProjectsPreparationProductionProviderPublic HealthRandomized, Controlled TrialsRecording of previous eventsRecoveryRecovery of FunctionRegulationRehabilitationRehabilitation therapyResearchRunningSARS-CoV-2 epidemicSARS-CoV-2 global health crisisSARS-CoV-2 global pandemicSARS-CoV-2 pandemicSARS-coronavirus-2 epidemicSARS-coronavirus-2 pandemicSBIRSafetyServicesSevere Acute Respiratory Syndrome CoV 2 epidemicSevere Acute Respiratory Syndrome CoV 2 pandemicSevere acute respiratory syndrome coronavirus 2 epidemicSevere acute respiratory syndrome coronavirus 2 pandemicSmall Business Innovation ResearchSmall Business Innovation Research GrantSoftwareStrokeSymptomsSystemTechnologyTeletherapyTestingTimeTravelUnderserved PopulationUniversitiesUpper ExtremityUpper LimbUsing handsVideo GamesWomanWorkadulthoodarm functionarm functionalitybody movementbrain attackbrain damagebrain-injuredcare as usualcentral nervous system plasticitycerebral vascular accidentcerebrovascular accidentclinical validationcognitive functioncompare costcomputer visioncoronavirus disease 2019 crisiscoronavirus disease 2019 epidemiccoronavirus disease 2019 global health crisiscoronavirus disease 2019 global pandemiccoronavirus disease 2019 health crisiscoronavirus disease 2019 pandemiccoronavirus disease 2019 public health crisiscoronavirus disease crisiscoronavirus disease epidemiccoronavirus disease pandemiccoronavirus disease-19 global pandemiccoronavirus disease-19 pandemiccostcost comparisoncost effectivecybersicknessdaily living functiondaily living functionalitydeep learningdeep learning methoddeep learning strategydesigndesigningdevelopmentaldosageenrollevidence baseexercise programexperiencefitness programfunctional abilityfunctional capacityfunctional independencefunctional recoveryfunctional statushandshemiplegichistorieshomesiPhoneimmersive digital environmentimmersive environmentimmersive virtual environmentimmersive virtual realityimprovedimproved outcomeinnovateinnovationinnovativeinstrumental activity of daily livingkinematic modelkinematicsmeasurable outcomemental imagerymotor abilityneural networkneural plasticityneuroplasticneuroplasticityneurotraumaonline appoutcome measurementparticipant engagementpatient engagementpilot studypreparationsprogramsprototyperandomized control trialrange of motionrehab therapyrehabilitation after strokerehabilitativerehabilitative therapyremote monitoringremote supervisionremotely supervisedrepetitive task practicesensorsevere acute respiratory syndrome coronavirus 2 global health crisissevere acute respiratory syndrome coronavirus 2 global pandemicsmart phonesmartphonestroke outcomestroke patientstroke rehabstroke rehabilitationstroke therapystroke treatmentstrokedstrokessuccesstelehealththree dimensionaltreating stroketreatment as usualunder served areaunder served geographic areaunder served groupunder served individualunder served locationunder served peopleunder served populationunder served regionunderserved areaunderserved geographic areaunderserved groupunderserved individualunderserved locationunderserved peopleunderserved regionusabilityusual careusual care armusual care control groupvideogamevirtualvirtual libraryvirtual realityvirtual reality displaysvirtual reality environmentvirtual reality gogglesvirtual reality headsetvirtual reality systemvirtual worldweb appweb applicationweb based appweb based application
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Full Description

PROJECT SUMMARY/ABSTRACT
Introduction: The Virtual Activities of Living for Occupational Rehabilitation (VALOR) SBIR program supports

telehealth delivery and remote monitoring of upper extremity (UE) stroke rehabilitation through immersive

practice of virtual activities of daily living (ADLs) and instrumental ADLs (IADLs). The VALOR system marries

ground-breaking untethered virtual reality (VR) headset technology and deep learning runtime 3D human motion

tracking with a library of digital ADL/IADL therapy games to enable functional, repetitive task practice at home

with telehealth support. Key differentiators from other VR therapy offerings are (1) practice of ADLs/IADLs (not

just games) involving realistic activities and manual interaction, (2) fully immersive, ecologically valid

environments, (3) dramatic simplification of system hardware by using the tracking cameras built into the VR

headset to track the UEs (no additional sensors required), and (4) an order of magnitude cost reduction enabling

at home use.

Problem to be addressed: VALOR addresses the critical challenges of: (1) improving outcomes in UE stroke

therapy through repetitive task practice and mental imagery that promote functional recovery; (2) enabling

increased dosage, intensity, and duration through independent home use and teletherapy; (3) minimizing total

cost of rehabilitation by reducing patient/therapist travel; and (4) improving stroke therapy services to

underserved populations and regions.

Long-Term Goal: Improved outcomes and functional independence for patients with acquired brain injury.

Phase I Results: A successful VALOR SBIR Phase I pilot study conducted by Duke University completed by 16

stroke patients (44% Black or African American) has established the usability and technology acceptance of a

prototype immersive VR system for UE therapy. Careful design of the VR activities resulted in excellent (low)

cybersickness scores. The effort also demonstrated the validity of metrics derived during immersive virtual

ADL/IADL practice for tracking a patient’s UE motor status, enabling telehealth monitoring and delivery.

Phase II Summary: A VALOR Phase II will include: (1) development of a market-ready product with a ten-fold

reduction in cost compared to existing VR therapy systems; (2) a Phase II rater-blinded RCT that provides

efficacy and safety data required for regulatory compliance; (3) establishing conformity with applicable FDA,

FCC, ISO, and IEC regulations and standards; and (4) preparation of FDA clearance and CE Marking packages.

Commercial Opportunity: Approximately 50% of the 800,000 individuals hospitalized due to stroke each year

in the U.S. suffer from chronic deficits in hand and/or arm function [1], [2]. VALOR is poised to rapidly transition

the Phase II product to market by leveraging an existing brand with well-defined distribution channels.

Grant Number: 5R44HD107718-03
NIH Institute/Center: NIH

Principal Investigator: Richard Adams

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