grant

Mnemonic-based digital platform for improved health literacy amount secondary students.

Organization PANACEA INTERACTIVE LLCLocation MOSCOW, UNITED STATESPosted 3 Sept 2025Deadline 31 Aug 2026
NIHUS FederalResearch GrantFY2025AI AugmentedAI assistedAI drivenAI enhancedAI integratedAI poweredAI systemAI technologyAchievementAchievement AttainmentAddressAreaArtificial IntelligenceArtificial Intelligence enhancedAugmented by AIAugmented by the AIAugmented with AIAugmented with the AIBody SystemCardiovascularCardiovascular Body SystemCardiovascular Organ SystemCardiovascular systemCell BodyCellsCompetenceComplexComputer ReasoningDevicesDiseaseDisorderEducationEducation GapEducational AchievementEducational MaterialsEducational StatusEducational TechnicsEducational TechniquesEducational TechnologyEducational aspectsEffectivenessElementsEndocrineEndocrine systemEndocrine/Metabolic Organ SystemExposure toFocus GroupsFoundationsGame Based LearningGoalsHealthHealth InstructionHealth SciencesHealth TutoringHealth educationHeart VascularHigh School StudentHormonal SystemImmuneImmune systemImmunesIndividualKnowledgeLearningMD studentsMachine IntelligenceMedicalMedical StudentsMemoryMetabolic/Endocrine Body SystemMethodsMotivationOrganOrgan SystemOutcomePancreasPancreaticPlayPreventive MedicineProblem SolvingProcessSecondary School StudentSecondary StudentStudentsSurvey InstrumentSurveysTechniquesTestingTimeVisualapplied learningartificial intelligence assistedartificial intelligence augmentedartificial intelligence drivenartificial intelligence integratedartificial intelligence poweredartificial intelligence technologyassess effectivenessburden of diseaseburden of illnesscell typecirculatory systemdesigndesigningdetermine effectivenessdigitaldigital platformdisease burdeneducational leveleffectiveness assessmenteffectiveness evaluationendocrine gland/systemenhanced with AIenhanced with Artificial Intelligenceevaluate effectivenessevidence baseexamine effectivenessexperiencegenerative AIgenerative artificial intelligencehands-on learninghealth literacyhigh schoolersimprovedinnovateinnovationinnovativeinteractive engagementinteractive learninglong-term memorymedical school studentsmemory recallnovelpeerpersonalized learningpreventative medicineprototypesatisfactionscience educationstudent engagementstudent motivationstudent participationstudent retentiontraining achievementtraining leveltraining status
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Full Description

Project Summary/Abstract
In health sciences education, leveraging innovative strategies like game-based learning (GBL),

mnemonics, and artificial intelligence (AI) is crucial for enhancing student engagement and information retention.

These methods introduce interactive learning, improve memory recall, and offer personalized educational

experiences, addressing the challenges of conveying complex medical knowledge effectively.

Our project integrates these three pedagogical techniques into a platform for health sciences education.

By combining interactive gameplay, mnemonic characters representing medical concepts, and AI-enabled non-

playable characters (NPCs) for personalized dialogues, this approach targets the effective learning and retention

of complex medical knowledge. Our preliminary studies indicate the platform’s efficacy across educational levels.

A section of the Endocrine module boosted high school students' understanding of pancreatic functions by over

200%. Furthermore, medical students exposed to a section of the immune module outperformed their peers on

related exam questions.

We expect that long-term outcomes of our platform will include a decrease in disease burden as health

literacy is the best form of preventative medicine. We hypothesize that our novel health sciences education

platform, which integrates game-based learning, mnemonics, and AI strategies will promote student learning and

engagement with medical knowledge. This will be assessed through the following specific aims.

Aim 1: Develop a pilot prototype platform to support health education. This aim develops a prototype

platform with three modules centered around the endocrine, immune, and circulatory systems, incorporating

multiple mnemonic-based characters and items.

Aim 2: Incorporate AI-powered Medimasters into the prototype platform. This aim seeks to incorporate fine-

tuned generative AI technologies to personalize the learning experience, creating NPC Medimasters that adapt

content and challenges based on the individual learner.

Aim 3: Assess platform prototype feasibility to enhance student engagement and satisfaction with health

education material. The final aim will assess the platform's effectiveness in improving student engagement and

satisfaction with health education material through pre/posttest, surveys, focus group analysis, and analysis of

student-NPC interactions.

Our project enhances health sciences education by blending game-based learning, mnemonics, and AI

into a digital platform. It aims to fill educational gaps in student engagement and information retention, utilizing

interactive elements and AI for personalized learning. This approach promises to revolutionize health education

through scalable, evidence-based methods.

Grant Number: 1R41GM161136-01
NIH Institute/Center: NIH

Principal Investigator: Tyler Bland

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