grant

Tracking the impact of screen media activity on mental health, cognition and the brain from childhood to adolescence in the longitudinal ABCD study

Organization UNIVERSITY OF VERMONT & ST AGRIC COLLEGELocation BURLINGTON, UNITED STATESPosted 15 Dec 2023Deadline 30 Nov 2028
NIHUS FederalResearch GrantFY20250-11 years old12-20 years old21+ years oldAD/HDADHDAddressAdolescenceAdolescentAdolescent YouthAdultAdult HumanAffectAgeAggressionAggressive behaviorAnxietyApproaches to preventionAttention deficit hyperactivity disorderBMIBMI percentileBMI z-scoreBayesian NetworkBehaviorBehavioralBody mass indexBrainBrain Nervous SystemCOVID crisisCOVID epidemicCOVID pandemicCOVID-19 crisisCOVID-19 epidemicCOVID-19 eraCOVID-19 global health crisisCOVID-19 global pandemicCOVID-19 health crisisCOVID-19 pandemicCOVID-19 periodCOVID-19 public health crisisCOVID-19 yearsChildChild DevelopmentChild Mental HealthChild YouthChildhoodChildren (0-21)CognitionCommunicationComplexDataData SetDevelopmentDimensionsDoseEmotionalEmotionsEncephalonEnvironmentExposure toFunctional MRIFunctional Magnetic Resonance ImagingGeneticGoalsHourImmediate MemoryInfant and Child DevelopmentInterventionLeadershipLongitudinal StudiesMachine LearningMeasuresMediatingMental DepressionMental HealthMental HygieneMethodologyModelingMotorNeural DevelopmentNeurocognitionNeurocognitiveOutcomePaperPatternPersonsPhysical activityPhysiologyPoliciesPolicy MakerPredominantly Hyperactive-Impulsive Type Attention-Deficit DisorderPredominantly Hyperactive-Impulsive Type Hyperactivity DisorderPrevention approachProbabilityProcessPsyche structurePsychological HealthPsychopathologyPubertyPublishingQuetelet indexReadingRecreationReproducibilityResearchRiskSARS-CoV-2 epidemicSARS-CoV-2 global health crisisSARS-CoV-2 global pandemicSARS-CoV-2 pandemicSARS-coronavirus-2 epidemicSARS-coronavirus-2 pandemicSamplingSevere Acute Respiratory Syndrome CoV 2 epidemicSevere Acute Respiratory Syndrome CoV 2 pandemicSevere acute respiratory syndrome coronavirus 2 epidemicSevere acute respiratory syndrome coronavirus 2 pandemicShort-Term MemorySiteSleep DisordersSystemTestingText MessagingThickThicknessTimeTwin Multiple BirthTwin StudiesTwinsVideo Gamesabnormal psychologyadolescence (12-20)adolescent mental healthadulthoodagesanalytical methodbrain morphologycognitive developmentcognitive functioncognitive taskcoronavirus disease 2019 crisiscoronavirus disease 2019 epidemiccoronavirus disease 2019 global health crisiscoronavirus disease 2019 global pandemiccoronavirus disease 2019 health crisiscoronavirus disease 2019 pandemiccoronavirus disease 2019 public health crisiscoronavirus disease crisiscoronavirus disease epidemiccoronavirus disease pandemiccoronavirus disease-19 global pandemiccoronavirus disease-19 pandemicdata collection sitedepressiondesigndesigningdevelopmentalearly adolescenceemotion regulationemotional regulationengaging with social mediaexperiencefMRIgray matterimprovedinnovateinnovationinnovativejuvenilejuvenile humankidslong-term studylongitudinal designlongitudinal experimental designlongitudinal outcome studieslongitudinal research designlongitudinal study designmachine based learningmachine learning based prediction modelmachine learning based predictive modelmachine learning predictionmachine learning prediction modelmentalmulti-modal datamulti-modal datasetsmulti-modalitymultimodal datamultimodal datasetsmultimodalitymultisensoryneuralneural imagingneuro-imagingneurobiological mechanismneurodevelopmentneuroimagingneurological imagingpediatricpeerpreventpreventingresponsereward processingscreen timesevere acute respiratory syndrome coronavirus 2 global health crisissevere acute respiratory syndrome coronavirus 2 global pandemicshort message servicesleep diseasessleep dysfunctionsleep illnesssleep problemsms messagingsocial media activitysocial media engagementsocial media usesubstantia griseatelevision watchingtextingtheoriestv watchingutilize social mediavideo callvideo callingvideo chatvideo phone callvideogameworking memoryyoungster
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Project Summary
Today’s children spend an average of seven hours a day engaging with different types of Screen Media Activity

(SMA), such as social media use, video gaming, watching TV or videos, and communicating with their peers.

Mixed findings from small studies in adolescents and adults suggest that SMA is related to psychopathology,

emotional…

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Tracking the impact of screen media activity on mental health, cognition and the brain from childhood to adolescence in | Dev Procure